There are two main types of rigs Forward Kinematics (FK) and Inverse Kinematics (IK). Specifically, a character rig is used to animate characters by keyframe or with motion capture. Even objects have simple rigs if they move position. Without a rig, your character can’t move. The 3D rigging process adds animation controls to a 3d model. This article will teach you the basic terminology and concepts you need to know before starting with a rigging tutorial. It can feel a little overwhelming at first, but after you learn the ropes, you’ll appreciate how much easier high-quality rigging makes your life. Rigging introduces coding, complex anatomical structures, and mathematics into your work.
You also need to know how to do more complex tasks, like rig and skin your 3D characters.
But animating in real life is a little more complicated than just making stuff look cool. If you’re anything like us, you got into animation to spend your days flexing your creative muscles and creating cool stuff for video games and feature films.